Towers of Midnight (The Wheel of Time 13) - Page 346

Mat had asked for a way out. They had given it to him, but he could not remember what it was. Evetything had gone black, and he had awakened hanging from the ashandarei.

Mat pulled something from his pocket, holding it tightly in his fist. "The Aelfinn and the Eelfinn get around in here somehow," his whispered. "There has to be a correct pathway."

"One way," Noal said. "Four choices, followed by four choices, followed by four choices . . . The odds against us are incredible!"

"Odds," Mat said, holding out his hand. He opened it, revealing a pair of dice. "What do I care for odds?"

The two looked at his ivory dice, then looked back up at his face. Mat could feel his luck surge. "Twelve pips. Three for each doorway. If I roll a one, a two, or a three, we go straight. Four, five, or six, we take the right path, and so on."

"But Mat," Noal whispered, glancing at the sleeping Eelfinn. "The tolls won't be equal. You can't toll a one, for example, and a seven is far more likely to "

"You don't understand, Noal," Mat said, tossing the dice to the floor. They rattled against the scale-like tiles, clacking like teeth. "It doesn't matter what is likely. Not when I'm around."

The dice came to a rest. One of them caught in a rut between two tiles and ftoze precariously, one of the corners to the air. The other came to rest with a single pip showing.

"How about that, Noal," Thom said. "Looks like he can roll a one after

all."

"Now that's something," Noal said, rubbing his chin.

Mat fetched his ashandarei, then picked up the dice and walked straight ahead. The others followed, leaving the sleeping Eelfinn behind.

At the next intersection, Mat rolled again, and got a nine. "Back the way we came?" Thom asked, frowning. "That's- "

"Just what we're going to do," Mat said, turning and going back. In the other room, the sleeping Eelfinn was gone.

"They could have wakened him," Noal pointed out.

"Or it could be a different room," Mat said, tossing the dice again. Another nine. He was facing the way he had come, so a nine meant going back again. "The Aelfinn and the Eelfinn have rules," Mat said, turning and running down the corridor, the other two chasing after him. "And this place has rules."

"Rules have to make sense, Mat," Noal said.

"They have to be consistent," Mat said. "But they don't have to follow our logic. Why should they?"

It made sense to him. They ran for a time this hallway seemed much longer than the others. He was starting to feel winded when he reached the next room. He tossed the dice again, but suspected what he would see. Nine. Back to the first room again.

"Look, this is foolish!" Noal said as they turned and ran back the other way. "We're never going to get anywhere this way!"

Mat ignored him, continuing to run. Soon they approached the first room again.

"Mat," Noal said, pleadingly. "Can we at least. . . ."

Noal trailed off as they burst into the first chamber. Only it was not the first chamber. This room had a white floor, and was enormous, with thick, black columns rising toward an unseen ceiling far above.

The glowing white steam that pooled atop their corridor poured into the room and fell upward into that blackness, like a waterfall going in the wrong direction. Though the floor and the columns looked like glass, Mat knew they would feel porous, like stone. The room was lit by a series of glowing yellow stripes that ran up each column, marking places where the carved glass-stone was fluted to a point.

Thom clapped him on the shoulder. "Mat, lad, that was insane. And effective. Somehow."

"About what you should expect from me," Mat said, pulling down the brim of his hat. "I've been in this room before. We're on track. If Moiraine still lives, then she'll be somewhere past here."

CHAPTER 54

The Light of the World

Thom held up his torch, inspecting the enormous star-shaped black columns and their glowing yellow lines. Those lines gave the entire room a sickly light, making Thom look wan and jaundiced.

Mat remembered the stink of this place, that musty staleness. Now that he knew what to look for, he could smell something else, too. The musky stink of an animal's den. A predators lair.

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