The Fires of Heaven (The Wheel of Time 5) - Page 193

Maighande (mye-GHAN-deh): One of the greatest battles of the Trolloc Wars. The victory of humankind here began the long push that finally drove the Trollocs back to the Great Blight. See also Great Blight; Trolloc Wars.

Malkier (mahl-KEER): A nation, once one of the Borderlands, now consumed by the Blight. The sign of Malkier was a golden crane in flight.

Manetheren (mahn-EHTH-ehr-ehn): One of the Ten Nations that made the Second Covenant. Also the capital city of that nation. Both city and nation were utterly destroyed in the Trolloc Wars. See also Trolloc Wars.

Mat Cauthon: A young man, from Emond’s Field in the Two Rivers district of Andor, who is ta’veren and also extremely lucky. Full name: Matrim (MAT-trim) Cauthon.

Mayene (may-EHN): City-state on the Sea of Storms, hemmed in and historically oppressed by Tear. The ruler of Mayene is styled “the First”; Firsts claim to be descendants of Artur Hawkwing. The banner of Mayene is a golden hawk in flight on a field of blue.

Mazrim Taim (MAHZ-rihm tah-EEM): A false Dragon who raised havoc in Saldaea until he was defeated and captured. Not only able to channel, but supposedly of great strength. See also Dragon, false.

Meilan (MYE-lan) of House Mendiana (mehn-dee-AH-nah): A High Lord of Tear. A competent general, but a man of ambitions and hates. See also High Lords of Tear.

Melaine (meh-LAYN): A Wise One of the Jhirad sept of Goshien Aiel. A dreamwalker. See also dreamwalker.

Melindhra (meh-LIHN-dhrah): A Maiden of the Spear, of the Jumai sept of the Shaido Aiel. A woman of divided loyalties. See also Aiel warrior societies.

Min (MIN): A young woman with the ability to read things about people in the auras and images she sometimes sees surrounding them.

Moiraine (mwah-RAIN): An Aes Sedai of the Blue Ajah. Born in Cairhein, of House Damodred, though not in line of succession to the throne, and raised in the Royal Palace. Rarely uses her House name, and keeps her association with it as secret as possible.

Morgase (moor-GAYZ): By the Grace of the Light, Queen of Andor, Defender of the Realm, Protector of the People, High Seat of House Trakand. Her sign is three golden keys. The sign of House Trakand is a silver keystone.

Myrddraal (MUHRD-draal): Creatures of the Dark One, commanders of the Trollocs. Twisted offspring of Trollocs in which the human stock used to create the Trollocs has resurfaced, but tainted by the evil that made the Trollocs. They have no eyes, but can see like eagles in light or dark. They have certain powers stemming from the Dark One, including the ability to cause paralyzing fear with a look, and to vanish wherever there are shadows. Among Myrddraal’s known weaknesses is that they are reluctant to cross running water. Mirrors reflect them only mistily. In different lands they are known by many names, among them Halfman, the Eyeless, Shadowman, Lurk, Fetch, and Fade.

Natael, Jasin (nah-TAYL, JAY-sihn): Name used by Asmodean, one of the Forsaken.

Niall, Pedron (NEYE-awl, PAY-drohn): Lord Captain Commander of the Children of the Light. See also Children of the Light.

Nynaeve al’Meara (NIGH-neev al-MEER-ah): A woman once the Wisdom of Emond’s Field, in the Two Rivers district of Andor. Now one of the Accepted.

Oaths, Three: The oaths taken by an Accepted on being raised to Aes Sedai. Spoken while holding the Oath Rod, a ter’angreal that makes oaths binding. They are: (1) To speak no word that is not true. (2) To make no weapon with which one man may kill another. (3) Never to use the One Power as a weapon except against Shadowspawn, or in the last extreme of defense of her own life, or that of her Warder or another Aes Sedai. The second oath was the first adopted after the War of the Shadow. The first oath, while held to the letter, is often circumvented by careful speaking. It is believed that the last two are inviolable.

Ogier (OH-gehr): (1) A non-human race, characterized by great height (ten feet is average for adult males), broad, almost snout-like noses, and long, tufted ears. They live in areas called stedding, which they rarely leave, and they typically have little contact with humankind. Knowledge of them among humans is sparse, and many believe Ogier to be only legends, though they are wondrous stonemasons and built most of the great cities constructed after the Breaking.

Old Tongue: The language spoken during the Age of Legends. It is generally expected that nobles and the educated will have learned to speak it, but most know only a few words. Translation is often difficult, as it is a language capable of many subtly different meanings. See also Age of Legends.

One Power: The power drawn from the True Source. The vast majority of people are completely unable to learn to channel the One Power. A very small number can be taught to channel, and an even tinier number have the ability inborn. These few have no need to be taught; eventually they will channel whether they want to or not, often without even realizing what they are doing. This inborn ability usually manifests itself in late adolescence or early adulthood. If control is not taught, or self-learned (extremely difficult, with a success rate of only one in four), death is certain. Since the Time of Madness, no man has been able to channel the Power without eventually going completely, horribly mad, and then, even if he has learned some control, dying from a wasting sickness that causes the sufferer to rot alive, a sickness caused, as is the madness, by the Dark One’s taint on saidin. See also Aes Sedai; channel; Five Powers; Time of Madness; True Source.

Pattern of an Age: The Wheel of Time weaves the threads of human lives into the Pattern of an Age, often called simply the Pattern, which forms the substance of reality for that Age. See also ta’veren.

Rand al’Thor (RAND al-THOR): A young man from Emond’s Field, in the Two Rivers district of Andor, who is ta’veren. Once a shepherd. Now proclaimed as the Dragon Reborn, and also as He Who Comes With the Dawn, prophecied to unite the Aiel and break them. It also seems likely that he is the Coramoor, or Chosen One, sought by the Sea Folk. See also Aiel; Dragon Reborn.

Rhuarc (RHOURK): An Aiel, clan chief of the Taardad Aiel.

Rhuidean (RHUY-dee-ahn): A great city, the only one in the Aiel Waste and totally unknown to the outside world. Abandoned for nearly three thousand years. Once men among the Aiel were allowed to enter Rhuidean only once, in order to be tested, inside a great ter’angreal, for fitness to become clan chief (only one in three survived), and women only twice, for testing in that same ter’angreal and again to become Wise Ones, though with a considerably higher survival rate. Now the city is inhabited again, by Aiel, and a great lake occupies one end of the valley of Rhuidean, fed by an underground ocean of fresh water and in turn feeding the only river in the Waste.

sa’angreal (SAH-ahn-GREE-ahl): Remnants of the Age of Legends that allow channeling much more of the One Power than is otherwise possible or safe. A sa’angreal is similar to, but more powerful than, an angreal. The amount of the Power that can be wielded with a sa’angreal compares to the amount that can be handled with an angreal as the Power wielded with the aid of an angreal does to the amount that can be handled unaided. The making of them is no longer known. As with angreal, there are male and female sa’angreal. Only a handful remain, far fewer even than angreal.

saidar (sah-ih-DAHR); saidin (sah-ih-DEEN): See True Source.

Seanchan (SHAWN-CHAN): (1) Descendants of the armies Artur Hawkwing sent across the Aryth Ocean, who conquered the lands there. They believe that any woman who can channel must be controlled for the safety of everyone else, and any man who can channel must be killed for the same reason. (2) The land from which the Seanchan come.

Seekers for Truth: A police/spy organization of the Seanchan Imperial Throne. Although most Seekers are property of the Imperial family, they have wide powers. Even one of the Blood (a Seanchan noble) can be arrested for failure to answer any question put by a Seeker, or for failure to cooperate fully with a Seeker, this last defined by the Seekers themselves, subject only to review by the Empress.

Shayol Ghul (SHAY-ol GHOOL): A mountain in the Blasted Lands, beyond the Great Blight. Site of the Dark One’s prison.

Tags: Robert Jordan The Wheel of Time Fantasy
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