The Color of Magic (Discworld 1) - Page 78

“You win,” said Fate, pushing the heap of souls across the gaming table. The assembled gods relaxed. “There will be other games,” he added.

The Lady smiled into two eyes that were like holes in the universe.

And then there was nothing but the ruin of the forests and a cloud of dust on the horizon, which drifted away on the breeze. And, sitting on a pitted and moss-grown milestone, a black and raggedy figure. His was the air of one who is unjustly put upon, who is dreaded and feared, yet who is the only friend of the poor and the best doctor for the mortally wounded.

Death, although of course completely eyeless, watched Rincewind disappearing with what would, had His face possessed any mobility at all, have been a frown. Death, although exceptionally busy at all times, decided that He now had a hobby. There was something about the wizard that irked Him beyond measure. He didn’t keep appointments for one thing.

I’LL GET YOU YET, CULLY, said Death, in the voice like the slamming of leaden coffin lids.

The Lure of the Wyrm

It was called the Wyrmberg and it rose almost one half of a mile above the green valley; a mountain huge, grey and upside down.

At its base it was a mere score of yards across. Then it rose through clinging cloud, curving gracefully outward like an upturned trumpet until it was truncated by a plateau fully a quarter of a mile across. There was a tiny forest up there, its greenery cascading over the lip. There were buildings. There was even a small river, tumbling over the edge in a waterfall so wind-whipped that it reached the ground as rain.

There were also a number of cave mouths, a few yards below the plateau. They had a crudely-carved, regular look about them, so that on this crisp autumn morning the Wyrmberg hung over the clouds like a giant’s dovecote.

This would mean that the “doves” had a wingspan slightly in excess of forty yards.

“I knew it,” said Rincewind. “We’re in a strong magical field.”

Twoflower and Hrun looked around the little hollow where they had made their noonday halt. Then they looked at each other.

The horses were quietly cropping the rich grass by the stream. Yellow butterflies skittered among the bushes. There was a smell of thyme and a buzzing of bees. The wild pigs on the spit sizzled gently.

Hrun shrugged and went back to oiling his biceps. They gleamed.

“Looks alright to me,” he said.

“Try tossing a coin,” said Rincewind.

“What?”

“Go on. Toss a coin.”

“Hokay,” Said Hrun. “if it gives you any pleasure.”

He reached into his pouch and withdrew a handful of loose change plundered from a dozen realms.

With some care he selected a Zchloty leaden quarter-iotum and balanced it on a purple thumbnail.

“You call,” he said. “Heads or-” he inspected the obverse with an air of intense concentration, “some sort of a fish with legs.”

“When it’s in the air,” said Rincewind. Hrun grinned and flicked his thumb. The iotum rose, spinning.

“Edge,” said Rincewind, without looking at it.

Magic never dies. It merely fades away.

Nowhere was this more evident on the wide blue expanse of the Discworld than in those areas that had been the scene of the great battles of the Mage Wars, which had happened very shortly after Creation. In those days magic in its raw state had been widely available, and had been eagerly utilized by the First Men in their war against the Gods.

The precise origins of the Mage Wars have been lost in the fogs of Time, but disc philosophers agree that the First Men, shortly after their creation, understandably lost their temper. And great and pyrotechnic were the battles that followed - the sun wheeled across the sky, the seas boiled, weird storms ravaged the land, small white pigeons mysteriously appeared in people’s clothing, and the very stability of the disc (carried as it was through space on the backs of four giant turtle-riding elephants) was threatened. This resulted in stern action by the Old High Ones, to whom even the Gods themselves are answerable. The Gods were banished to high places, men were re-created a good deal smaller, and much of the old wild magic was sucked out of the earth.

That did not solve the problem of those places on the disc which, during the wars, had suffered a direct hit by a spell. The magic faded away slowly, over the millenia, releasing as it decayed myriads of sub-astral particles that severely distorted the reality around it…

Rincewind, Twoflower and Hrun stared at the coin.

“Edge it is,” said Hrun. “Well, you’re a wizard. So what?”

Tags: Terry Pratchett Discworld Fantasy
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