The Great Hunt (The Wheel of Time 2) - Page 186

Lews Therin Telamon; Lews Therin Kinslayer: See Dragon, the.

Liandrin (lee-AHN-drihn): An Aes Sedai of the Red Ajah, from Tarabon.

Logain (loh-GAYN): A false Dragon, gentled by the Aes Sedai.

Loial (LOY-ahl): An Ogier from Stedding Shangtai.

Luc; Lord Luc of House Mantear (LUKE; MAN-tee-ahr): Tigraine’s brother. His disappearance in the Great Blight (971 NE) is believed to be connected to Tigraine’s later disappearance. His sign was an acorn.

Luthair: See Mondwin, Luthair Paendrag.

Malkier (mahl-KEER): A nation, once one of the Borderlands, now consumed by the Blight. The sign of Malkier was a golden crane in flight.

Manetheren (mahn-EHTH-ehr-ehn): One of the Ten Nations that made the Second Covenant, and also the capital city of that nation. Both city and nation were utterly destroyed in the Trolloc Wars.

marath’damane (

MAH-rahth’dah-MAHN-ee): In the Old Tongue, “Those Who Must Be Leashed.” Term used by the Seanchan for women who can channel, but who have not yet been captured and collared. See also damane; a’dam; Seanchan.

Masema (mah-SEE-mah): A Shienaran soldier who hates Aiel.

mashiara (mah-shee-AH-rah): In the Old Tongue, “beloved,” but meaning a love that is lost beyond redeeming.

Merrilin, Thom (MER-rih-lihn, TOM): A gleeman.

mile: See Length, units of.

Min (MIN): A young woman with the ability to read the auras she sometimes sees surrounding people.

Moiraine (mwah-RAIN): An Aes Sedai of the Blue Ajah.

Mondwin, Luthair Paendrag (LEW-thair PAY-ehn-DRAG MON-dwihn): Son of Artur Hawkwing, he commanded the armies Hawkwing sent across the Aryth Ocean. His banner was a golden, spread-winged hawk clutching lightning bolts. See also Hawkwing, Artur.

Mordeth (MOOR-death): Councilor who turned the city of Aridhol to use Darkfriends’ ways against the Darkfriends, thus bringing its destruction and earning it a new name, Shadar Logoth (“Where the Shadow Waits”). Only one thing survives in Shadar Logoth beside the hate that killed it, and that is Mordeth himself, bound in the ruins for two thousand years, waiting for someone to come whose soul he can consume and so take on new flesh.

Morgase (moor-GAYZ): Queen of Andor, High Seat of House Trakand (TRAHK-ahnd).

Myrddraal (MUHRD-draal): Creatures of the Dark One, commanders of the Trollocs. Twisted offspring of Trollocs in which the human stock used to create the Trollocs has resurfaced, but tainted by the evil that made the Trollocs. Physically they are like men except they have no eyes, but can see like eagles in light or dark. They have certain powers stemming from the Dark One, including the ability to cause paralyzing fear with a look and the ability to vanish wherever there are shadows. One of their few known weaknesses is that they are reluctant to cross running water. In different lands they are known by many names, among them Halfmen, the Eyeless, Shadowmen, Lurks, and Fades.

Niall, Pedron (NEYE-awl, PAY-drohn): Lord Captain Commander of the Children of the Light. See also Children of the Light.

Nisura, Lady (nih-SOO-rah): A Shienaran noblewoman, and one of the Lady Amalisa’s attendants.

One Power, the: The power drawn from the True Source. The vast majority of people are completely unable to learn to channel the One Power. A very small number can be taught to channel, and an even tinier number have the ability inborn. For these few there is no need to be taught; they will touch the True Source and channel the Power whether they want to or not, perhaps without even realizing what they are doing. This inborn ability usually manifests itself in late adolescence or early adulthood. If control is not taught, or self-learned (extremely difficult, with a success rate of only one in four), death is certain. Since the Time of Madness, no man has been able to channel the Power without eventually going completely, horribly mad, and then, even if he has learned some control, dying from a wasting sickness that causes the sufferer to rot alive, a sickness caused, as is the madness, by the Dark One’s taint on saidin. For a woman the death that comes without control of the Power is less horrible, but it is death just the same. Aes Sedai search for girls with the inborn ability as much to save their lives as to increase Aes Sedai numbers, and for men with it in order to stop the terrible things they inevitably do with the Power in their madness. See also channel; Time of Madness; True Source.

Pattern of an Age: The Wheel of Time weaves the threads of human lives into the Pattern of an Age, often called simply the Pattern, which forms the substance of reality for that Age. See also ta’veren.

Powers, the Five: See Five Powers.

Questioners, the: An order within the Children of the Light. Their avowed purposes are to discover the truth in disputations and to uncover Darkfriends. In the search for truth and the Light, their normal method of inquiry is by torture; their normal attitude that they know the truth already and must only make their victim confess to it. The Questioners refer to themselves as the Hand of the Light, the Hand that digs out truth, and at times act as if they were entirely separate from the Children and the Council of the Anointed, which commands the Children. The head of the Questioners is the High Inquisitor, who sits on the Council of the Anointed. Their sign is a blood-red shepherd’s crook.

Ragan (rah-GAHN): A Shienaran warrior.

Red Shields: See Aiel warrior societies.

Renna (REEN-nah): A Seanchan woman; a sul’dam. See also Seanchan; sul’dam.

Rhyagelle (rheye-ah-GEHL): In the Old Tongue, “Those Who Come Home,” or “Homecomers.”

Tags: Robert Jordan The Wheel of Time Fantasy
Source: readsnovelonline.net
readsnovelonline.net Copyright 2016 - 2024