The Dragon Reborn (The Wheel of Time 3) - Page 173

Travels of Jain Farstrider, The: A very well-known book of travel stories and observations by a noted Malkieri writer and traveler. The book was first printed in 968 NE and has been reprinted continuously ever since. Jain Farstrider disappeared shortly after the Aiel War and is generally believed to be dead.

Treekillers: An Aiel name for the Cairhienin, always said in tones of horror and disgust.

Treesinger: An Ogier who has the ability to sing to trees (called “treesong”), either healing them, or helping them to grow and flower, or making things from the wood without damaging the tree. Objects made in this manner are called “sung wood” and are highly prized. Few Ogier remain who are Treesingers; the ability seems to be dying out.

Trollocs (TRAHL-lohks): Creatures of the Dark One, created during the War of the Shadow. Huge of stature, they are a twisted blend of animal and human stock. They are divided into tribelike bands, among them the Dha’vol, the Ko’bal, and the Dhai’mon. Vicious by nature, they kill for the pure pleasure of killing. Deceitful in the extreme, they cannot be trusted unless coerced by fear.

Trolloc Wars: A series of wars, beginning about 1000 AB and lasting more than three hundred years, during which Trolloc armies ravaged the world. Eventually the Trollocs were driven back into the Great Blight, but some nations ceased to exist, and others that survived were almost depopulated. All records of the time are fragmentary.

True Source: The driving force of the universe, which turns the Wheel of Time. It is divided into a male half (saidin) and a female half (saidar), which work at the same time with and against each other. Only a man can draw on saidin, only a woman on saidar. Since the beginning of the Time of Madness, saidin has been tainted by the Dark One’s touch. See also One Power.

Tuatha’an (too-AH-thah-AHN): A wandering fo

lk, also known as the Tinkers and as the Traveling People, who live in brightly painted wagons and follow a totally pacifist philosophy called the Way of the Leaf. Things mended by Tinkers are often better than new. They are among the few who can cross the Aiel Waste unmolested, for the Aiel strictly avoid all contact with them.

Verin Mathwin (VEHR-ihn MAH-thwihn): An Aes Sedai of the Brown Ajah.

Warder: A warrior bonded to an Aes Sedai. The bonding is a thing of the One Power, and by it he gains such gifts as quick healing, the ability to go long periods without food, water, or rest, and the ability to sense the taint of the Dark One at a distance. So long as a Warder lives, the Aes Sedai to whom he is bonded knows he is alive however far away he is, and when he dies she will know the moment and manner of his death. While most Ajahs believe an Aes Sedai may have one Warder bonded to her at a time, the Red Ajah refuse to bond any Warders at all, while the Green Ajah believe an Aes Sedai may bond as many Warders as she wishes. Ethically the Warder must accede to the bonding voluntarily, but it has been known to be done against the Warder’s will. What the Aes Sedai gain from the bonding is a closely held secret. See also Aes Sedai.

War of Power: See War of the Shadow.

War of the Hundred Years: A series of overlapping wars among constantly shifting alliances, precipitated by the death of Artur Hawkwing and the resulting struggle for his empire. It lasted from FY 994 to FY 1117. The War of the Hundred Years depopulated large parts of the lands between the Aryth Ocean and the Aiel Waste, from the Sea of Storms to the Great Blight. So great was the destruction that only fragmentary records of the time remain. The empire of Artur Hawkwing was pulled apart in the wars, and the nations of the present day were formed. See also Hawkwing, Artur.

War of the Second Dragon: The war fought (FY 939–43) against the false Dragon Guaire Amalasan. During this war a young king named Artur Tanreall Paendrag, later known as Artur Hawkwing, rose to overwhelming prominence.

War of the Shadow: Also known as the War of Power, this war ended the Age of Legends. It began shortly after the attempt to free the Dark One, and soon involved the whole world. In a world where war had been forgotten, even the memory of it, every facet of war was rediscovered, often twisted by the Dark One’s touch on the world, and the One Power was used as a weapon. The war was ended by the resealing of the Dark One into his prison. See also Hundred Companions, the; Dragon, the.

weight, units of: 10 ounces = 41 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.

Wheel of Time, the: Time is a wheel with seven spokes, each spoke an Age. As the Wheel turns, the Ages come and go, each leaving memories that fade to legend, then to myth, and are forgotten by the time that Age comes again. The Pattern of an Age is slightly different each time an Age comes, and each time it is subject to greater change.

Whitecloaks: See Children of the Light.

wilder: A woman who has learned to channel the One Power on her own, surviving the crisis as only one in four does. Such women usually build barriers against knowing what it is they are doing, but if these can be broken down, wilders are among the most powerful of channelers. The term is often used in derogatory fashion.

Wild Hunt: It is believed by many that the Dark One (often called Grim, or Old Grim, in Tear, Illian, Murandy, Altara, and Ghealdan) rides out in the night with the “black dogs,” or the Darkhounds, hunting souls. This is the Wild Hunt. Rain can keep the Darkhounds out of the night, but once they are on the trail, they must be confronted and defeated or the victim’s death is inevitable. It is believed that merely seeing the Wild Hunt pass means imminent death, either for the viewer or for someone dear to the viewer.

Wisdom: In villages, a woman chosen by the Women’s Circle for her knowledge of such things as healing, and foretelling the weather, as well as for common good sense. A position of great responsibility and authority, both actual and implied. She is generally considered the equal of the Mayor, and in some villages his superior. Unlike the Mayor, she is chosen for life, and it is very rare for a Wisdom to be removed from office before her death. Almost traditionally in conflict with the Mayor. Depending on the land, she may instead have another title, such as Guide, Healer, Wise Woman, Seeker, or Wise One.

Tags: Robert Jordan The Wheel of Time Fantasy
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