The Eye of the World (The Wheel of Time 1) - Page 211

Red Ajah:See Ajah.

sa’angreal (SAH-ahn-GREE-ahl): An extremely rare object which allows an individual to channel much more of the One Power than would otherwise be possible or safe. A sa’angreal is like unto, but much, much more powerful than, an angreal. Remnants of the Age of Legends, the means of their making is no longer known.

saidar; saidin (sah-ih-DAHR; sah-ih-DEEN): See True Source.

Saldaea (sahl-DAY-ee-ah): One of the Borderlands. The sign of Saldaea is three silver fish on a field of dark blue.

Sea Folk: Inhabitants of islands in the Aryth (AH-rihth) Ocean and the Sea of Storms, they spend little time on those islands, living most of their lives on their ships. Most sea-borne trade is carried by the Sea Folk’s ships.

Second Covenant:See Covenant of the Ten Nations.

Shadar Logoth (SHAH-dahr LOH-goth): In the Old Tongue, “the Place Where the Shadow Waits.” A city abandoned and shunned since the Trolloc Wars. Also called “Shadow’s Waiting.”

Shadowman:See Myrddraal.

Shai’tan (SHAY-ih-TAN): See Dark One.

Shayol Ghul (SHAY-ol GHOOL): A mountain in the Blasted Lands, the site of the Dark One’s prison.

Shepherd of the Night:See Dark One.

Sheriam (SHEER-ee-ahm): An Aes Sedai, of the Blue Ajah.

Shienar (shy-NAHR): One of the Borderlands.

The sign of Shienar is a stooping black hawk.

shoufa (SHOO-fah): A garment of the Aiel, a cloth, usually the color of sand or rock, that wraps around the head and neck, leaving only the face bare.

Sightburner:See Dark One.

span: A measure of distance equal to two paces. A thousand spans make a mile.

Spine of the World, the: A towering mountain range, with only a few passes, which separates the Aiel Waste from the lands to the west.

stedding (STEHD-ding): An Ogier (OH-geer) homeland. Many stedding have been abandoned since the Breaking of the World. They are portrayed in story and legend as havens, and with reason. They are shielded in some way, no longer understood, so that within them no Aes Sedai can channel the One Power, nor even sense that the True Source exists. Attempts to wield the One Power from outside a stedding have no effect inside a stedding boundary. No Trolloc will enter a stedding unless driven, and even a Myrddraal will do so only at the greatest need and then with the greatest reluctance and distaste. Even Darkfriends, if truly dedicated, feel uncomfortable within a stedding.

Stone of Tear: The fortress guarding the city of Tear. Said to be the earliest fortress built after the Time of Madness, and said by some to have been built during the Time of Madness. See also Tear.

Sunday: A feastday and festival in midsummer, widely celebrated.

tabac (tah-BAHK): A weed, widely cultivated. The leaves of it, when dried and cured, are burned in wooden holders called pipes, the fumes being inhaled.

Tallanvor, Martyn (TAHL-ahn-vohr, mahr-TEEN): Guardsman-Lieutenant of the Queen’s Guard; met in Caemlyn.

ta’maral’ailen (tah-MAHR-ahl-EYE-lehn): In the Old Tongue, “Web of Destiny.”

Tanreall, Artur Paendrag (tahn-REE-ahl, AHR-tuhr PAY-ehn-DRAG): See Hawkwing, Artur.

Tar Valon (TAHR VAH-lon): A city on an island in the River Erinin. The center of Aes Sedai power, and location of the Amyrlin Seat.

ta’veren (tah-VEER-ehn): A person around whom the Wheel of Time weaves all surrounding life-threads, perhaps all life-threads, to form a Web of Destiny. See also Pattern of an Age.

Tear (TEER): A great seaport on the Sea of Storms. The sign of Tear is three white crescents on a field of red and gold.

Telamon, Lews Therin (TEHL-ah-mon, LOOZ THEH-rihn): See also Dragon, the.

Thakan’dar (thah-kahn-DAHR): An eternally fog-shrouded valley below the slopes of Shayol Ghul.

Tags: Robert Jordan The Wheel of Time Fantasy
Source: readsnovelonline.net
readsnovelonline.net Copyright 2016 - 2024